Here are some insights into my adventures in Kerbal Space Program. Learning curves and crashes create cool crafts.
Anyone else a Kerbal Space Program fan? I discovered KSP around 2014 when it was in a pre-vanilla state, and had a rich mod culture backing it up. I became kind of obsessed with single stage to orbit spaceplanes, and designed a little experimental fleet of animal inspired spaceplanes.
I held my designs to using electric and ion thrusters, and eventually got into VTOL and Munar (Moon) lander designs. This craft is not that though.
The Electric Moth: This craft has four conventional electric engines, and one hydrogen fed ion thruster, and is great in atmosphere and orbit capable. Shutting conventional intake apertures at the cusp of atmosphere breach is necessary, but the Hydrogen-Ion thruster takes over seamlessly and allows the plane to carry on to a range of flexible orbits. It will make it to, and touch down on the Mun (Moon) but is not great at it.
This plane was one of the earliest designs I made. I designed it loosely after the form of a moth. The winglets on top of the cockpit are not necessary or practical, but are thematic and adorable. They also only helped the flight profile so I kept them. This plane is an absolute thrill to fly. It flexes but doesn't break, and can pull all sorts of acrobatics. It has four strong landing apparatuses that are wide set for rough field landings. I landed it all over Kerbin (Earth). The Hydrogen Ion thruster allows the E-Moth to achieve stable orbit, and though the plane is not particularly fast, it is brilliantly maneuverable and just fun to fly.
I was running this game on an old laptop, with a heavily modded (mostly parts) pre-vanilla Kerbal Space Program, and yes it ran this choppy. I am a little embarrassed to upload these videos because of the lag, but also want to share these old designs. Maybe they'll inspire someone else.
Artist, designer, musician, writer, craftsman, nature geek...